Trench is a high res character based on a 2D concept I had created. It started with an idea I had for a ocean horror exploration game. It takes place in an alternate universe so the technology looks similar but different. I'm hoping people would recognize that it's a vintage diving suit but with a twist.
Overall I was thinking Dead Space meets 20,000 Leagues Under the Sea.
Software used: Maya, ZBrush, Photoshop, XNormal, Substance Painter, and Marmoset Toolbag.
Please click on image for larger view.
Overall I was thinking Dead Space meets 20,000 Leagues Under the Sea.
Software used: Maya, ZBrush, Photoshop, XNormal, Substance Painter, and Marmoset Toolbag.
Please click on image for larger view.